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Tip and Trick . . . Raid Namaju

HOW TO GET SEAL

In Nosville Meadow, turn to the left into the Full Moon Roof, there's a ts there, complete it! Tongue . Mission is defeat nonomaru and kill alot of ninjas that is all.

MISSION OBJECTIVE:

  • 40 minutes timer (I think)
  • Pull 5 levers
  • Kill 5 Small Namaju avatar
  • Watch out for traps
  • Kill Namaju before bombs falls on you (5minutes left in raid )


Note on Namaju raid:
Namaju raid is for level 50-99, lower level can join the raid but I prefer experienced people and level 55+. This raid is quite easy, if the teams cooperate properly. It’s really not that hard, just watch out for Nonomaru, Ghost in love and ninjas. Kill these in order Ghost>Nonomaru>ninjas, ghosts are really powerful so don’t gather a lot of them. When you see a trap under you (a red circle under you) do not stick with the crowd, I REPEAT DO NOT STICK WITH THE CROWD, just go above the team so the spike will not attack team mates. Only Pull the levers after you see mission update (killing the shining small namaju avatar). NOW ONLY LEVEL 20 JAJAMARU SKILLS CAN HURT NAMAJU OR SMALL NAMAJU (Power of Empty Heart)

Team Requirements for Namaju Raid:

  • Level 50+ (prefer level 55+)
  • 6+ Job Level 20 for jajamaru (to hurt namaju)
  • 2+ Warriors
  • 3+ Mage (2 Holy ,age and 1 Normal mage,)(1 Red mage is acceptable for more fire power)
  • Joyful and understanding people lol
  • Where are the archers you say? Well they’re not really needed.. But you can add them if you want.


The People’s Role:


Warrior - lure the enemies to the group (remember lure a certain amount). Remember warriors you can not hurt Namaju, so at the boss stage kill only the ninjas. And other stage either stun the Small Namaju Avatar or sit and watch the Jajamaru kill Namaju.

Mage/HolyMage - Heal and buff the team. There are 4 parts of buffing; the beginning, the 3rd room,5th room and the boss room. Just basically heal the team and every so often check the HP of the leader. At the Boss stage kill the ninjas and heal.

Jajamaru - MUST BE LEVEL 20, if the jajamaru hob level is not 20 it’s useless. Anyways, just frog, bomb, fire and shoot stars at the ninjas, when namaju comes, attack it with the level 20 skills (Power of Empty Heart).

Archers/Sin - Just kill the ninjas and pull lever when namaju is dead but any can pull the levers when namaju is dead =P. That is all

Firstboss’s Team set up:

  • 7-10 Jajamaru
  • 1 Norma mage
  • 2 Holy mages
  • 2 Warriors
  • If cant get more than 7 jajamaru put warriors/archer/sin or more holy mages

Tip and Trick . . . Raid Dark Castra

Dark Castra Raid

Requirements
Level: 50-70


Mission Objective
  • 120 Minutes Timer.
  • Kill 22 Specific Dustdeaths
  • Push 6 buttons
  • Watch out for Traps.
  • Defeat Dark Castra within 15 minutes, once inside the Death Chamber


Raid Summary
Dark Castra Raid is consider for Lv50-69. However, it's recommended for Lv62+, due to equipment power boost from Lv62 Armor / Lv63 Weapon are ideal for this raid. Lv54 is a minimum level standard, since the necessary equipment to use is at this level point for Mages (Holy Orb is very much needed weapon for light mage.) Swordie and Archers is minimum require at Lv55 due to equipment issues as well (Ginseng Armors.) Unlike other previous Raids, Dark Castra require more coordination and teamwork among each other to be able to successfully complete the first phase of the Raid; Getting to the Boss Room without losing vitality. It's very important to get to the Boss room without losing any vitality, since the boss room (AKA Death Room) itself is not a very easy place to survive. The team needs all the vitality preserved as much as possible.

General Rule for this raid

* Minimum Lv54+
* Recommend Lv62+
* Refer to this post for other specific details if DC Raid is right for you.
* Set 1 person to be designated button presser.
* Set 1-2 person to be lure, one primary and one secondary.
* An Ideal person to handle luring is someone with a fast pet/nosmate that can take a beating before it dies.
* Make sure team member Bring 2 Def and 1 Atk Amulets.
* Make sure to bring your BEST pets/nosmate. Set them on Auto-Revive (have plenty of Seeds on hand.)
* Move together as a group and stick together as one. This will allow buffs and heal to effectively land on you.

Tip: Save/Make and bring Noodles, as they give a handy boost of additional (+400HP) of upto 20%MaxHP (require to eat multiple time for max 20% HP boost.)

Your roles as:
  • - A Lure: Your job is only to lure as much as you think the team can handle, don't over do it. Always try to lure it back to the team, and not wait for the team to catch up to you. It's always a better idea to use your pet/nosmate to pull agro for you, instead of using yourself (removing risk of dying), as vitality is not expendable.

  • - An Warrior: You are responsible for keeping Mages away from harm. Provoke when needed, if you're taking too much damage, back away as soon as possible and keep your health in green status by dieting on Healthy Crispy Fried Chickens. Pop-in a few big 32oz potion drinks if you're feeling yellow.

  • - An Mage: You are responsible for always keeping Light Protection and Heal Aura on team members. Use whatever necessary skills to help clear monsters the team is facing.

  • - An Holy Mage(s): You are responsible for making sure Holy Weapon and Blessed shield is on all team members. Your heal should always focus on the person luring or the tanker using provoke. Holy Hammer when necessary; best time to do so is when a Warrior had just provoked. If the leader is taking damage, priority healing before aid in attacking. Leader must stay healthy at all times possible.

  • - An Fire Mage: If assigned to this role, just ensure Fire Fairy Warriors are buffed with Blessed Fire and help clear out group of monsters with your area of effect spells.

  • - An Archer: Turn Ranger and suppliment leader / team member with buffs. Either stay ranger or revert back to normal form and aid in dispatching key target monsters. However, reverting back to previous form will cause you to lose buffs, so only do so when a rebuff will be coming soon. Repeat when necessary. Avoid moving ahead of warriors/tankers. --or alternatively turn to...

  • - An Assassin: Go Invisble Mode and move ahead of party. Seek out Key Target Monsters and use Chain to pull them away from supporting monsters. This tactic only works for certain spots, due to some spot has multiple key monsters to kill (and you can only chain one at a time). However, it is highly recommended to move all the way to the boss room portal area and pull the 3 key monsters away from Catsy, so later the team can have an easier time killing and getting into the boss room.

Team Setup:
  • Minimium 5 Mages
    * (recommend 8-10 Light Mages total)
  • Minimium 4 Warriors
    * (if lacking mages; 8-10 Light Warriors total alternative recommend)
    * (If not enough warriors with light fairy, all stay fire and need 1 FireMage.)
  • Optional 1 Archer
    * (if lacking mage/warriors; fill in with additional Light Archers)
  • Last 5-6 spots can be any capable player fit for DC Raid.

    * - Survival and Quick damage is the key to beating Dark Castra.

Monsters inside Dark Castra Raid: Lv60~75
Angry Stone-Walker
Agi Bighorned Imps
Strawee
Agi Strawee
Vicious Strawee
Weak Skull
Evil Weak Skull
Grim Skull
Furious Skull
Semi Red-Hot Golem
Hard Red-Hot Golem
Agi Red-Hot Golem
DustDeath
Sad DustDeath
Melancholy DuskDeath
Ugly Spearmen Demon
DustKing
Lucent Dust King
Translucent Dust King
Dork Gargs
Darkwitch
Darksy Dame Sylvia

-=Raid Tactics|~
If you're hosting the raid, make sure every team member is well stocked and equipped. Ensure and remind your team members to bring enough Fried Chicken, Defend Amulet and Attack Amulets. Make sure they have at least 50 Big HP Potions and they use them when necessary.

If you're joining someone's Dark Castra Raid, make sure you're well stock and fit for the raid. If not, please do the entire team a favor and state you're not well prepared to go. If the raid team finds out you're not prepare for this, you're only going to damage your reputation and be known to the team as a Noob Raider.

Once you have your team assembled. Ensure everyone know what their roles are and they've transformed into that specific class role necessary for the raid mission. It is always a great idea to do full buff inside, once the raid starts. This is because everyone is grouped right next to each other. Do not move until you're fully buffed.

Click for Image

Inside, you'll be faced with only Dark Attribute monsters. However, while DustDeaths and DustKings are Dark Attribute, they have a Fire Attribute attack skill that they use every-now-and-then. So becareful when tanking too many of those at once, as they can easily KO your character with a few cast.

Advise your team to not move ahead of the 1st button(image above). Instead, have everyone gather and be ready for teleportation(image below). Have Heal Aura on a fresh timer before teleporting the team. Your team will be teleported a little north, skipping the Agi Strawee in the hallway(image below), onto a different small group of Agi Strawee which will attemp to ambush your party. There is a single Key DustDeath to kill up ahead and 4 Dustdeaths supporters that each act as a monster trap. If the team kill them, it'll spawn a horde of Evil Weak Skulls, which isn't really much of a problem for a good raid team to handle. Our team of just six was able to easily remove the threat.
There is also a button to the right, the 2nd button(image below), guarded by a few monsters. Avoid pressing this button for now.As the team continue to advance, the next path is a long hallway leading toward a right-path direction on the radar/mini-map. It is highly recommended the Raid Team wait at the designated spot in the above screenshot and allow someone to lure a few monsters (couple of Evil Weak Skulls and 1 Strawee) out of the way.Avoid killing these monsters as it will spring a deadly monster summon trap, that can instantly kill a team member, if all of the monster focused on that one player. The team should run along the wall. While the person luring should be luring at the opposite wall of the team. Once the team member has pass agro range. The person luring go into hide mode to lose agro. of the monsters. There is a button in this room as well, the 3rd button, avoid touching it for now.If for whatever reason your Raid Team rather just kill these monsters, be warned, each Skull killed summons a group of DustDeaths, which can easily spawn over 40 of them instantously. Especially if the team do area of effect attacks and kill them all in one go. So if the team insist on killing, do so of killing a few at a time.

The result of killing the trap monsters instead:

Now with the Raid Team avoiding yet another unnecessary conflict and potential death of a team member. It is now a good time for that person to run back and press the 2nd button. Assassins will have an easy time to take care of the buttons. If there are no assassin(archer base class) in the raid team, a Jajamaru will be required for this task.

And this is why... 27 DustDeaths will spawn once the button is pressed. So make sure you go invisible when activating that 2nd button.

Click for Image

As the person in charge of buttons taking care of his/her task (make sure to get the 3rd button as well) on the way back, and of course, be in "Hide" mode. The Raid Team should continue to move on and clearing monsters up ahead.

All monsters in this immediate area will need to be cleared, there's no need to worry about trap monsters, yet.

In this large room, clear all the necessary monsters in the way. The screenshot below will provide more details.

Once majority of the monsters are clear, advise the team to move toward the wall as shown in the screenshot. They'll need to remain there for just a few moments until the lurer gather all the trap monsters and move them out of the way.

As long as you're hugging the wall, you can run along ahead, just make sure you do not attract the monsters the person is luring.

Luring the trap monsters out of the way save the party from potential deaths and avoiding unnecessary battles. If the team decided to kill those skulls, the team would be facing many of these "sets" of Sad Dustdeath spawns.

If your team insist on killing them, don't say I didn't warn you...

Moving along into the next area, killing [Hard Red-Hot Golem] along the way, the team will now be dealing with Lv7X version of the golems, skulls, and dustdeath in the coming area. It is very important to not lure too many, as these higher level monsters are not easy to tank if your level difference is too great. They also can kill any team member just meeting the level requirement for the raid easily. Being Lv54 vs a Lv75 is a huge level gap difference. The 5th button is also nearby in this section.

The result of triggering the 5th button.

Once the team clear through the Lv7X monsters, the first Dustking will appear. Kill it and the monsters in that area. Moving further on, the team will be facing Catsy. They're not much of a problem to handle, but just becareful of their area of effect debuffs that lowers dark resistant of not only just you, but people around you too.

The Darksy Dame Sylviva are specially very nasty with their aoe debuff that technically "blackout" your character/team for a while.

Eventually your team will run into the final last button, the 6th button. It is extremely important to not trigger this button until everyone is out of the area and must be done with invisible mode. Triggering the button will spawn multiple Dustkings that can noobify you and your entire team.

Furthermore, there is this next area that the team must go through-- It is highly recommended to lure the monsters out of the way instead of confronting them. All these monsters are all traps.

Once that's out of the way and the team moves on. The last part are clearing out the 3 remaining DustDeaths that's protected by 6 Darksy Dame Sylvia, that once their HP are low, will spawn 10 Red-Hot Golem Each.

The team can either kill everything or alternatively pull only the DustDeaths out of the monsters guarding them with Chain or Upgraded Taunt Shooting and kill only those. Then send pet/nosmate in first to distract the Catsy and have the team run for it to the Boss Portal.

If the team decides to fight and clear everything for the last part. Be extra careful for their really annoying debuff. If they are able to keep chaining it on your team, you can be rendered hopeless as they can potentially permanently stun you, if they keep taking turn casting that debuff.

The Boss Room

The tactic is rather simple here to explain. Switch to Attack Amulets for the Boss Room. Rebuff inside the Portal. Then move on up to disbatch 5 Translucent DustKings. Have the entire team gather by the Tomb. Remain there until Dark Castra shows up. It takes 3 minutes for him to come out.

From that time onwards, the team must kill Castra within 14 minutes. If fail to do so, your team will quickly be wiped out by more powerful version of the Dust Kings showing up once the 14 minutes has elapsed.

Always attack in melee proximity. Do not attack in full range distance. This will ensure buffs and heal will land on everyone.

The Team MUST have a damage per 3 second output of 18,000. That's 12 players doing 1,500 per 3 seconds. If your team lack that damage output. You will have an EXTREMELY hard time achieving victory. With a DPS of 18k, in just about 14 minutes, Dark Castra would've taken 5.04M damage. Which is just nearly killing him.

This damage boost is universal and applies to Archers as well and not just for Swordman class.

This is why it is extremely important to use Light Fairy for this raid. You will not be able to do a consistant 1.5k damage without a Light Fairy + Holy Weapon. As Dark Castra greatest weakness is Light. Your damage will be pathetic and not helping the team if you use any other Fairy besides Light.

Warriors avoid using your single target skills when using Light Fairy in boss room. As skill DPS is worst than just normally attacking. DO use your AOEs to help clear hordes of monsters. Provoke and Fear when necessary to help take aggressive off Archers/Mage. Time when to use Puree as the team will need to chase after Dark Castra as it will teleport around the area.

Most important factor is damage in the boss room. Once your team has that, victory will be more possible. Now, surviving is also the next major concern.

Holy Weapon, Bless Shield, and Light Protection are EXTREMELY IMPORTANT *MUST* Buffs to have on. You will not survive without it. As long as you have these 3 buffs on, you will be able to take direct damage from Dark Castra and be able to stay INSIDE with the group. If you do not have these buffs on. AVOID taking damage from Dark Castra until you get rebuffed.

Holy Mages - You have a HUGE role in here - Very important that you rebuff ASAP if a person dies. However, it takes that player a few seconds to revive. So don't buff instantly when the person hasn't even revive yet. If you die as a Holy Mage, move out of Dark Castra attacks and then rebuff yourself. If you can't rebuff yourself, let the team know so the other Holy Mage can rebuff you.

Always keep buffs active. Never let it get near to fading away. It's important to watch your MP as you do your HP. The number one cause of death for Mages is not maintaining your MP. If you don't keep your MP at a surplus, you won't be able to attack, let alone heal and use buffs.

Dark Castra has a nasty Debuff call Despair. This debuff causes you to ALWAYS 100% take double damage from ALL ATTACKS. This debuff need to be remove ASAP. Cure priority on Despair. DO NOT WASTE It on removing blackout/stun. As Cure has a long CD (CoolDown) time. The best way to deal with this is TOP list Holy Mage cure first. Then following down the list, the 2nd Holy Mage Cure Despair if Castra does it again. Keep the rotation going to remove that debuff. Let the other Holy Mage know you've used your Cure. So they'll know they're next on the rotation.

As long as the party has the damage output, full buffs on, and Holy/Mages do their job rotating to remove Despair and spamming heal + keeping Heal Aura up. Dark Castra will easily be elimated without much of a problem.

If you die mid-way into the fight and hordes of monsters are spawning. You'll be trap into a death-chain if you do not get rebuff soon. If you die more than 3 times and unable to recover. PLEASE DO THE RAID PARTY A FAVOR AND LOG OFF. Your continue deaths will potentially cause the party to lose and can put your name to shame. It'll be hard to redeem yourself for future DC Raids if you keep dying.

Well this is the end of the guide. If you have any questions or even new tricks for this raid and would like me to include into this guide, do post.

I hope you found it informative and useful for Dark Castra raids in your future experiences and I look forward for more people getting ready for this much challenging raid.



Credit Raniie And NostaleUK

Tip and Trick . . . Raid Jelly


Jelly Raid Summery:
Basically you run through a big map, flipping three switches, and kill 11 mini cubes before you fight Mother Cuby.

Jelly Raid Requirements:
-Jelly Raid Seal
-Minimum 5 raiders, Maximum of 15
-Must be over level 30

Jelly Raid Recommendations:
- Mages with upgraded heal, 2~3
- Warriors with AoE’s, 5~8
- Fire Mages with AoE’s, 2~6
- Blade or archer for luring, 1~2
- Holy Mage, 1
- Between levels of 40-49
- don’t use ranged NPC’s or pets
- bring pots

Jelly Raid Instructions:
-Do not pull levers or lure (assign 2~3 persons to pull levers and lure)
-Make sure most members stick as a group. A single target away from a group dies quickly.
Must destroy all cubies and pull all levers before fighting the Mother Cuby.

Jelly Raid Tactics: (when fighting Mother Cuby)
- When you reach Mother Cuby, stay in a group in front of Mother Cuby.
- Allow jelly’s to come into the group, the AoE
- Let warriors use Provoke to get hamsters to come into the group

Jelly Raid Roles:

Mages:
-Keeping buffs and healing all players

Fire Mages:
-using AoE’s on enemies and hitting Mother Cuby

Holy Mages:
-Keeping buffs and healing all players

Swordsman:
-Hitting mother cuby

Warrior:
- Using AoE’s and hitting mother cuby
- Using provoke to lure in hamsters

Blade:
- Luring Cubes and pulling levers
- Attacking Mother Cuby and AoE’s
- Normally transform into warrior before Mother Cuby

Archers:
- Luring cubes
- Press ‘Z’ to get close to Mother Cuby

Rangers and Assassins:
~Need to Add~


Misc. Tips:
-DON’T HIT THE HIVES!!!!
-If you are new to the Jelly Raid, please respect everyone around you, and listen to what your fellow raiders have to say.
-Don't bait unless you know what you're doing.
-cry ‘Heal CHARACTER NAME’ if you need healing (and the situation allows for a bit of time to type)




Credit Zoanthia and NostaleUK

Tip and Trick . . . Raid Chicken king


The Chicken Raid is a considered a special raid in NosTale. Unlike normal chickens you fight, these chickens are huge, and takes a large amount of hits to kill. The goal of the chicken raid is to defeat the Chicken King at the end of the raid. Once you beat the Chicken King,you will receive a special raid box, and you have the chance of receiving a Chicken Specialists Card. The more rare the event box you receive, the more likely it will be the Chicken Specialist Card.


Chicken Raid Requirements:
-Chicken Raid Seal (for leader)
-Minimum 5 raiders, Maximum 15*
-Need to be over lvl 20



Chicken Raid Recommendations:
-Work in a team
-Recommends 1~10 jaja
-Mages with upgraded heal, 4~7*
-Any level above 20 is fine (if you can follow instructions and know the game and its controls)*
-Don't use Toms, Kliffs, or pets with high hp
-Use Bob or Princess Sakura
-Best choice of pet is Chicken or ranged-attack pet with as little hp as possible

Instruction:
-Do not pull levers or lure (assign 2 persons to pull levers and 1 person to lure, the rest are to stick in the group)
-Make sure most members stick as a group. A single targets away from a group dies quickly.
-Use Gather command when you need everyone to gather up to teleport (all stop attacking and gather at the teleporter where the leader is, once the command is given)
-Do not mine eggs (it will only slow down the group's speed to complete the raid)

For a Faster Raid:
-DO NOT chase after the Rooster (the rooster will come back)
-this ensures you do not lure other chickys when you're chase after it
-Use buffs; like heal, after teleport, not BEFORE, (any buffs used on someone who is pulling leaver will cancel his action, so he will have to pull again)
-RUN from chickys (when needed)

Chicken Raid Tactics:
Must destroy all roosters before fighting the Chicken King


-In order to obtain the seal for a Chicken-King Raid, click on the wanted sign located to the east of NosVille and enter the Seal Time-Space Stone.
-Complete the Seal Time-Space Stone mission to win the seal.
-Set up an Adventure team and go through [Road to the Chicken Farm].

Features of a Chicken-King Raid

-Any character higher than level 20 can join the Raid without restriction.
-Damages inflicted on the monsters in this Raid are all identical, regardless of the member's levels.
-Completion of the Raid will be rewarded with a Cackling Chicken Costume Card with certain chances.
-Equip Chickie fairy to inflict an additional 50% of damages on Chicken-King.
-Collecting Eggies: Per 60 seconds. (Boiled eggs can be obtained with certain chances.)
-Collecting Golden Eggies: Per 180 seconds. (Different items can be obtained with certain chances.)



Chicken Raid Roles: (before fighting chicken king)

Mages
-Use Red Drain on Roosters ONLY, (using on any other monsters will waste your red drain as only killing the rooster counts)
-Use spell gun (alt fire; Z key), (Cooldown for energy bolt is 1.0sec with a 0.4 casting time; while spell gun shooting has 0.8sec cooldown and 0 sec casting time),
-Since you do constant damage, the key to victory is the cooldown of your skills
-Mages keep to your basic class at all times~
-Heal other players (shouldn’t use Light Protection because it worthless in this raid)**

Archers
-Archers should change into Ranger form
-Use normal attacks (they are fast and can do more damage)
-Use AoE's if large amounts of chickys

Warriors
-Warriors use crossbow(alt fire; Z key),same reason for mage, and warriors have higher hp and is harder to heal up, so i do not suggest warriors to take the tank.
-Keep at basic form

Jajamaru
-Summon Avatar at the correct time, when i mean correct time, it means not summoning when there are only a few chickys left. (you need experience)
-Help to attack instead of standing around

ALL CLASS
-Use AoE skills when there is a need for it

Chicken Raid Roles: (fighting chicken king)

Jajamaru:
-Summon avatars
-Attack everything that moves
-If you're in hidden state, it is unlikely that you'll get mounted (sat on), so you can stay in red rings.

Mages:
-Heal other players
-Keep your red drain to be used on Chickys/Grumblys/Roosters (Z key)
-Use spell gun

Warriors:
-Attack eggs and chickens (attack Chicken King if everything else is cleared)
-Try not to engage the King in melee
-Use crossbow (Z key)


Archers:
-Should change into Ranger form
-Cast 'Wind Walking' on team leader
-Attack Chicken King from a distance (stay out of landing spots)
-Help Warriors kill eggs with AoE

Tips for Killing the CHICKEN KING

~Use stutter (from a level 5X ts) or potted plant (nosmall item) (These items add damage to 100~200 additional damage to high-level animals which is really effective when u land multi-hits)

~Use Chicky,(new born, half born, not born, or what-so-ever) (These fairies add a additional 50% damage)

~Keep HP at 100% or not lesser than 90%, (use snacks if u taken a hit or 2 from those chickys, Do not just wait for heal) (The Chicken King's SLAM deals 90% of your total HP, maybe 100% for a direct hit(not confirmed)

~See the direction which the Chicken king is heading when it flies up, cause its going to land somewhere in that direction (Gives a good idea of where to run...)

~A direct hit from Chicken King is an almost instant KO, even with full life

~Avoid engaging the Chicken King if u have below 90% HP, stand aside to wait for heal or go kill some eggs. (So you are less likely to die)

We raiders believe that the faster you finish, and the lesser deaths u have, the higher the rare level of the box, giving a higher chance for a chicken card.

Misc. Tips:

~Only have to kill chickens with red ring around them. (saves time)

~If you are new to the chicken raid, please respect everyone around you, and listen to what your fellow raiders have to say.

~If you are a lower level (35-) then don't go rushing in and getting yourself surrounded by a lot of chickens. You will most likely die and lose a life for your team.

~Don't bait unless you know what you're doing.

~cry ‘Heal CHARACTER NAME’ if you need healing (and the situation allows for a bit of time to type)**

~Don’t sit unless it is to heal last bit of hp to 100%, seek out some mage instead and stay near them until they cast aura. If they don’t and situation doesn’t allow to type, sit for a bit (when King is on the ground and there are no Roosters or Grumpy Chicks nearby) – hopefully they’ll get the idea.



Credit NostaleUK

Tip and Trick . . . Raid

Raids

Raids are a type of challenge completed by a group of people, ranging from 5 to 15. By completing this challenge, the team members recieves a reward box that contains items. A raid is simple. it requires you to defeat an amount of monsters and pull some leavers (this differs for every type of raid). When you have killed the required amount of monsters and pulled the required leavers, the door to the Boss room will be unlocked. After which you defeat the boss, the rewards will be given. *Note: There are level range and limits to some raids

Currently there are 8 types of raids. These raids are: Snowman Raid, Chicken-king, Mother Cuby, Xysensurb, Dark Castra, Namaju, Jack Spider, Sladheim.


Snowman Raid
A special raid only available during the winter event period
Level: 20-99

Winter event : Snowman raid guid


I hope this guide will help others in completing the raid. Feel free to add any comments/suggestions.

Obtaining the seal
You get them by from the santa's gift box or snow fairy's drops.

Summary
Once you have started the team and gathered your members (max 15), go to the snow trail in nosville (it's at the middle left). Start the raid when ready. There's a total of 3 rooms including the starting room. Pull the lever in the next room and move on to fight the boss in the next room. There, you will find the Huge Snowman in the middle (he wont move) and the objective is to kill the Huge Snowman.

Information about the raid

* Damage in the raid are fixed by % (similar to chicken raid).
* Huge Snowman has two skills, Snowstorm and Earthquake.
Snowstorm reduces the HP of ALL raiders who are standing by 99% and those who are sitting by 80%. Those who used PJ SP (Dead Body Playing) Skill will AVOID any dmg.
Earthquake reduces the HP of ALL raiders who used PJ SP (Dead Body Playing) Skill by 99% and those who are sitting by 80%. Those who are standing will AVOID any dmg.
* The mini snowman summoned will give raiders 2% HP dmg and they can be killed in 3 hits (irregardless of level/skill).



Tips for raid

* Use Pajama SP form for all raid members.
* Ask a mage who is willing to use snacks/pots to remain in mage form for healing purpose. Have other members in the raid team watch out for the mage after the snowstorms (to avoid getting killed by mini snowman).
* Whenever the Huge snowman is about to use his skills, he'll make 2 different expressions (refer to the attached picture).
1-> The corner of the snowman's mouth will move to the right of the screen (ie to the left of snowman). This means he is about to use Snowstorm. (similarly, you'll only see his gold teeth at this time) Use Dead Body Playing (lv 1 Pj skill) now. It will allow you to avoid the storm.
2-> When the corner is on the left of the screen, it is Earthquake. Remain standing (DUN sit/play dead).
* Move away from the Huge Snowman whenever he's about to use his skills, so that you can see clearly what he's going to use and react accordingly.
* Pets are optional as they tend to die easily. So if you are bringing them, do remember to set them to non-auto revival.
* Have ONE person talk during boss fight. Every time he gets ready to attack that person will say "pd" if he's about to snowstorm, otherwise everyone stays standing.